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AI Insights · Timothy · July 2023

Top 5 Music Games Performance in Australia, Q2 2023

Explore the performance trends of the top 5 music games in Australia during Q2 2023, including weekly downloads, revenue, and active users.

Top 5 Music Games Performance in Australia, Q2 2023

Performance of Top 5 Music Games in Australia, Q2 2023

In the second quarter of 2023, the top 5 music games in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insightful metrics on these popular apps.

My Singing Monsters

Weekly Revenue: The game experienced fluctuations, peaking at approximately $20.6K in early April and ending the quarter at around $13.5K.

Weekly Downloads: Downloads saw a decline early in the quarter, reaching a low of 1.4K in early May before stabilizing around 2.4K towards the end of June.

Weekly Active Users: Active users showed a decreasing trend, starting at 31.3K in late March and closing the quarter at roughly 25.1K.

Beatstar

Weekly Revenue: Revenue peaked at $13.4K in mid-April but gradually declined to about $8.1K by the end of June.

Weekly Downloads: Downloads peaked at 3.8K in mid-April, with a notable drop to approximately 1.3K in early May, and remained around 1.4K towards the end of the quarter.

Weekly Active Users: Active users saw a decline from 44.2K in late March to about 35.7K by the end of June.

Magic Tiles 3: Piano Game

Weekly Revenue: Revenue showed a slight upward trend, peaking at about $2.8K in late June.

Weekly Downloads: Downloads fluctuated, peaking at 22.4K in mid-April and ending the quarter at approximately 18.8K.

Weekly Active Users: Active users increased from 114K in late March to around 139.6K by the end of June.

Geometry Dash

Weekly Revenue: The game saw a steady increase in revenue, reaching around $1.8K by the end of June.

Weekly Downloads: Downloads varied, peaking at 14.9K in late May and maintaining around 14.7K towards the end of the quarter.

Weekly Active Users: Active users remained stable, starting at 125.3K in late March and ending the quarter at approximately 139.8K.

BLACKPINK THE GAME

Weekly Revenue: Launched in mid-May, the game saw a peak revenue of approximately $2.6K in its first week, declining to about $1.4K by the end of June.

Weekly Downloads: Downloads started strong at 6.2K in its first week but dropped to around 1K by the end of June.

Weekly Active Users: Active users began at 6K and decreased to about 2.7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023